Unity Reset Transform values with only two clicks
When creating new Game Object its transform values are set in a way that you can see this new object in your Scene window. If you want it to be a container for other objects or this should be just an empty management object with scripts attached, it is strongly recommended to place it at local 0, 0, 0 with no rotation and the default scale.
Instead of entering correct values manually, you can help yourself with the Reset option.
I understand that not always you may want to reset all of these values. Instead you can reset only one of three groups at once using Reset Position, Reset Rotation, or Reset Scale options.
Unity Reset Transform values with only two clicks